A couple of weeks ago, xalolo linked me to Legerdemain, a free-as-in-beer fantasy game in the space where Roguelike games and what one might call "traditional" CFRPGs [I'm really feeling the Ultima here] intersect. The writing is actually rather compelling, the gameplay is in some ways excellent and really interesting, and in some ways frustrating in ways that feel like poor design to me.
We were chatting about game design elements and what we liked about it and what frustrated us, and I noticed that I'd started saying things like, "when I write my epic roguelike, I'll do this differently". I've started putting a fair amount of thought into actually attempting to write a beast like this.( And apparently my writing about it got long...Collapse )
Originally posted at http://marcmagus.dreamwidth.org/136256.html. ( comment[s]|comment there)