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|Thursday, October 21st, 2010|
|Hair Part III: Mostly Dry
Ok, so at the four hour mark most of my hair is dry, except the segment in the center underneath where it's still pretty damp to the touch. No surprises there, except that it might be drier than expected.
I've always had this thing about people seeing me with my hair down/being photographed with my hair down. I don't know if this means that thing is gone, or what. Hopefully I won't get a massive panic attack about it or anything in a couple of hours.
( Photos...Collapse )
Originally posted at http://marcmagus.dreamwidth.org/141542.html. ( comment[s]|comment there)
Thank you all for your supportive and helpful comments yesterday.
While doing some web research on hair care this morning, I realized something frustrating but true: I don't know as much about what kind of hair I have as I think I do.
( Babbling, photosCollapse )
The thing I notice right away is that even when wet/damp, my hair is much curlier than I think it is. Much curlier. I think that's because I'm rarely looking at the ends, or the back, or indeed most of my hair at all. That alone means doing this was a good idea. We'll see more when it's dry (however long that takes), especially if I get to learn anything more about the different layers that seem to exist.
In the meantime, I get to sit around and overheat, but at least I don't have water dripping down my back.
Originally posted at http://marcmagus.dreamwidth.org/140894.html. ( comment[s]|comment there) Current Mood: anxious
|Not about my hair
Two friends of mine from completely different parts of my life who met through absolutely no action of my own (I find this really cool somehow), mithrigil and rm have just founded a production company to do musical theater in New York. They've named the company Treble Entendre, which I think is just perfect.
They're looking for help raising funds to get this thing off the ground through their kickstarter page. If you're so inclined, it would be great if you'd go help out my cool friends with their cool project, and you can get some cool rewards.
Originally posted at http://marcmagus.dreamwidth.org/140610.html. ( comment[s]|comment there)
|Wednesday, October 20th, 2010|
I appear to actually be serious about this at the moment, although I don't know if it's going to last. But the medical purposes argument is working in my head right now (I won't hurt myself in hair care, so I might feel and heal better; hair will also be less of an impediment to exercise such as going for a swim, so ditto, etc.) The reminder that it's not a permanent change, would be back to "long" within a few months and back to normal in a year or two helps.
So, soliciting opinions time. If I decide to cut my hair "short", what style should I go for. What reflects my personality as you know me? What do you think I'd enjoy and have fun with and would be a source of happiness?
Considerations: Part of the goal is to take a load off my arms. Required care probably shouldn't be too much more than washing in the morning and brief maintenance in front of the mirror afterward. My hair is very prone to what's commonly referred to as "Jew-Fro" in an unpleasant way; this should be accounted for.
Also, should I employ use of dye to render my hair a color human genetics never intended? If so, what color?
Links to photos of suggested cuts totally welcome.
(Note: because of the poofiness, shoulder length with option to gather worked quite poorly for me in 1997. I believe the defining quote was "It looks like a squirrel climbing up your back." I'll entertain ideas for long but not so long, but they'd need to account for this, offer significant improvement over the current state of affairs, and not result in my commonly having hair on my face. Hair, even/especially a single hair, touching my face is a thing—it freaks me out at a visceral level and I can't concentrate on anything else until it goes away. Kind of like feeling something with lots of legs crawling around on your back.)
Originally posted at http://marcmagus.dreamwidth.org/140328.html. ( comment[s]|comment there)
|Hair and Politics
[I think this is about to become a series. Yay?]
I was thinking about this a bit more while I showered and washed my hair and shaved [I feel much better emotionally as a result, but my arm is hurting a lot more and it may be the only physical push I can accomplish today], and I realized that my hair is a political statement and action, and it's one that I'm not particularly excited to give up.
The cultural narrative that there's something wrong with long hair on men, and the new one emerging as demonstrated by my mother (see this comment) that shoulder-length hair is now manly, but longer hair is unacceptable because it's too girly is homophobia, is transphobia, and is mysogyny. Unapologetically wearing my hair "like a girl" (because apparently that's what most people think) and living my life is something I can do to combat problematic cultural narratives, and that is not something I want to give up.
Originally posted at http://marcmagus.dreamwidth.org/140237.html. ( comment[s]|comment there)
[Edit: I was wrong; I have curly hair, not wavy hair.]
I think I am very seriously considering cutting my hair. Not a bit shorter like last time but a lot of it, so it's short, in the hope that it might be more manageable. Which it won't, because the reason I grew it out in the first place was in the hope that gravity would help me tame it since no combination of frequent cutting and application of significant amounts of assorted chemicals seemed to do so.
It turns out that gravity, at least combined with tension through binding, does the trick. However, it only does the trick when my hair is relatively slack and heavy, a state it's in when it's wet, but not when it dries. Which is only achieved when, well, my hair is wet and heavy. Which is itself uncomfortable, as it gets my back wet.
Also, caring for my hair requires frequent brushing and rebraiding, which causes me observable physical pain in my arms every time I do it. Which, unsurprisingly, leads to my procrastinating doing so, which leads to it being in worse shape, which results in my feeling unfit for human company.
So I'm contemplating chopping it off for real, back to a point that doesn't require painful care. Except when I remember my childhood, I realize that's probably not a realistic goal, and would probably require getting it cut every 2-3 weeks to have any hope of achieving any sort of desirable effect, which I flat out can't afford.
Plus, at this point I have a significant amount of identity in being the guy with the long braid. I'm not sure if I could cope psychologically with a change that big. It would seriously affect how I thought of myself, and probably not in a good way. I'd be tempted to dye it or something, because I'm having trouble with the idea of having "normal" hair, but of course there are social and theoretical economic pressures against doing so.
I think the big deal is the social pressure from the people who are close to me, though. After something like 15 years my mother has finally largely stopped commenting on my choice of hairstyle (although every now and then she'll still remind me of how it would open doors to jobs if I'd switch to something more normal). I'm not such a fully grown independent man that the idea of a conversation where she congratulates me for finally coming to my senses about it is very palatable. Nor is the idea of the conversation where she chastises me from changing from one unpalatable to potential employers style to another.
Finally, at various times over the past couple of years, I've mentioned considering cutting my hair to my girlfriends. Their reactions have been negative in ways which have made me really uncomfortable (e.g. joking pouting/"noooooo"), and suggested clearly that my making this sort of radical change to my hairstyle would reduce their happiness. Not that I wouldn't do it anyway if that were the only thing on the con side, but it certainly makes it harder with uncertainty.
These last two combined make it a lot harder to talk about, because it kind of seems like thinking aloud about the issue to someone whose opinion I trust has a tendency to result in someone saying something which makes me regret mentioning it. If you can't guess, I'm feeling a ton of anxiety about posting this, in anticipation of getting responses which are upsetting, of hurting people I love just by what I've said, of people potentially saying hurtful things about people I love, of of an incredibly uncomfortable silence because everybody's afraid of hurting someone.
OTOH, I keep saying to myself I want to write here more, and a lot of what's keeping me from doing so is this sort of fear, so I guess I'm just going to post it.
BTW, hair care tips targetted to the sort of hair I have [thick and
wavy curly, prone to absorbing a lot of water and trapping it for a long time, but with an outer layer that gets dry and kinks up rapidly, generally surprisingly resistant to split ends] would be quite welcome.
[Comment Policy: This post talks about real people who may be reading it in a potentially unflattering light. Please keep their feelings in mind if you choose to comment on that aspect of what I've written.]
Originally posted at http://marcmagus.dreamwidth.org/139780.html. ( comment[s]|comment there) Current Mood: anxious
|Wednesday, September 1st, 2010|
|PSA: LJ crosspost to other sites
It seems many people haven't really thought through the implications of this new feature, and some people might not be aware of it. So.
LJ has introduced a feature where, if you link your LJ account to your Twitter or Facebook account, you can publish all your entries and/or comments to that remote site. It will include the title, the first bunch of words, and a link to the entry or comment.
The settings don't completely suck; even if you turn on crossposting by default, it will be turned off by default for comments to locked entries. But it's not hard to turn on (just a checkbox), even by accident (a checkbox interjected in the tab order that's muscle memory for some people). I think the greater risk here is going to be people who don't have crossposting comments on by default, but do choose to crosspost comments semi-frequently; for them, crossposting their comment to a locked entry won't feel any different than crossposting to an open entry. As much as I hate them, an "are you sure" popup might have been appropriate here, just for locked posts.
So, here's the thing. If you quote when you comment, and you crosspost, then you're crossposting whatever you quoted. Even if you don't, your comment is likely to be indicative of what was being discussed and possibly some of the content, and it will include a link which indicates the presence of a locked entry on that topic.
No real privacy on the Internet, information wants to be free, blah, blah, blah. I know none of you wants to be the jerk who reveals something someone preferred to keep to a select group [locked post] to a broader audience, so tread very carefully with this new feature. If you even turn it on.
Originally posted at http://marcmagus.dreamwidth.org/139665.html. ( comment[s]|comment there)
|Thursday, August 19th, 2010|
For anybody who missed this well-hidden new feature, you can turn on links from Dreamwidth to the crossposts. To do so you'll need to go to the "Other Sites" tab of your Settings, click on "Change" on the site you want linked to, and turn on the checkbox for "Display cross post links".
I don't know why it's buried so deep, but there you go.
Looks like it only affects posts made after changing the setting. I'm not sure if there's a way to go back and retroactively add it to everything else.
Originally posted at http://marcmagus.dreamwidth.org/139436.html. ( comment[s]|comment there)
|Poll for Everybody: Twitter UI
Language choice kind of matters not at all to most projects, so the question in my last post is really about what's worth learning to broaden my horizons. It's also a question that's limited to a pretty strict subset of my followers. Here's one explicitly for the bikeshed crowd.
My goal with manakin is to have a totally awesome UI. So, an open poll to help me brainstorm for what I want it to do and get me excited about it:
What features would make for an awesome UI in your opinion? What features have you seen in an existing client and loved. What misfeatures have you hated? What do you really wish your client could do but you've never seen?
Features which don't apply to the terminal still welcome. If you're aware of limitations on scope of a feature (e.g. only makes sense on a SmartPhone), that doesn't make them uninteresting, but mentioning that would be great.
Originally posted at http://marcmagus.dreamwidth.org/139011.html. ( comment[s]|comment there)
|Poll: Programming Languages
I'm contemplating resuming work on manakin, and I accept that at this point it's so stale that it's succumbed to sufficient bitrot that I might as well start from scratch, using what I had as a model. What I have was in large part intended to be a quick prototype anyway.
This project has two purposes. One is to build a working Twitter client that I can live in and with, with a UI that doesn't make me want to scream, and with whatever functionality seems relevant to me. I think I'll stick to keeping it in the terminal so I can access it remotely using screen, although I'm finding myself increasingly more frustrated with the terminal's limitations than enthusiastic about its advantages.
The other purpose was to get more experience in a language I didn't have much experience in. Last time around I picked Python, because I've heard so many positive things and it seemed like a good job skill to pick up. I feel like I only scratched the surface of Python, so I could certainly stick with that when I go back again, but I'm also open to alternatives.
What language, that isn't Perl and isn't Java, do you think I should use making a terminal-based, UI-design focused Twitter app as an excuse to improve my skills in. Why that language? Are there any particular libraries I should/shouldn't use when doing so?
Originally posted at http://marcmagus.dreamwidth.org/138935.html. ( comment[s]|comment there)
|Tuesday, August 10th, 2010|
So after my recent experiences with system-wide resource exhaustion thanks to Chromium, I've started paying a bit more attention. This thing gobbles up available system memory like there's no tomorrow. Ok, sure, no point it sitting around idle. Only it's not sitting around idle, because my OS dynamically uses available memory for cache.
Ok, sure, I've actually been somewhat sold on "1. Don't Optimize. 2. Optimize Later.", but seriously, what the hell is this thing doing with all this memory? Yes, the sandboxed multi-threaded model does mean a higher memory footprint, and I really appreciate that I can kill the thread for libflashplayer without bringing the whole browser down, considering that libflashplayer is a piece of junk that crashes on average twice a day (more if I'm actually spending any amount of time using Flash). But still:
Each extension gets its own thread. Cool. Why the hell is the minimum private memory footprint for an extension (Eye Dropper) over 7 MB? What the hell does it need 7MB for? (Note: actually using it makes it jump over 16MB, then fall down to 15MB.) For a color picker + eyedropper! Yes, yes, process overhead. 7+MB of process overhead?! And Chrome is supposed to work on phones?
- A page which adds a link to that page is also 14 MB, but then having both pages open in the same process is almost 18 MB, so not only does each browser process have about 10 MB of overhead, but it takes about 4 MB just to have a blank page open, Changing the window size (and killing the thread and starting a new one) doesn't seem to change this significantly, so it doesn't even seem to be that it's allocating a bunch of memory for the display, unless it's doing so for some arbitrary viewport that's not the actual window size. (Actually, I haven't done the math closely enough, I guess it could be allocating exactly the size of my entire display here so I can resize/maximize quickly.
I guess that's probably what's going on. In order to give a snappier response, it's renders every page and keeps it in memory as a bitmap, but also does so as though it were fullscreened in case you change the window size? Which doesn't explain that extension overhead or what it's doing to keep the processor so busy even when I'm not doing much of anything.
I might even appreciate all that, if it worked to give me a responsive system. Except once I've been using it for a bit I'm not actually sure it does. And as mentioned previously, browsing Amazon gets pretty catastrophic. It should in theory be, say, swapping out memory for pages I haven't viewed recently, except it doesn't really seem to do that (until swap spontaneously decided to go from empty to full).
Not sure this is working...stay tuned...
Originally posted at http://marcmagus.dreamwidth.org/138615.html. ( comment[s]|comment there) Current Mood: bewildered
Everybody, please learn from my mistake. Do not, under any circumstances, attempt to taste the roux you've been working on. Especially if you think you may have ruined it by burning it. No good will come of it.
I mean that rather literally, actually. You won't be able to taste if it's ruined. You won't be able to taste much of anything, because you'll scald the fuck out of your tongue, because that shit is hot.
And if you try to taste it off the whisk, you might sear a really impressive pair of white lines across your lip. I'd offer a photo for posterity, but I don't have a camera that's not way too much of a pain to use.
Also, if you think you might have ruined your roux, say by leaving it on the heat unattended at a critical moment because some sausages caught fire in your oven and you were distracted by dealing with that and trying not to kill the bird with the resultant smoke, you probably have. Just toss it and start over, and definitely don't bother trying to taste test it.
In other news, there's a cat on my desk nosing at my hand while I type, so I think I'm done here.
Originally posted at http://marcmagus.dreamwidth.org/138482.html. ( comment[s]|comment there) Current Mood: painful
|Saturday, August 7th, 2010|
The annoying problem with Flash where after the browser has been open for a while sometimes it will get messed up such that audio is corrupted and video is slow and choppy happens in Chromium as well, unfortunately.
Chromium's threaded model is awesome, in that when this inevitably happens I can kill the thread devoted to Flash and go about my business. Reloading a page that needs Flash (such as the one where I had the problem) will bring it back up and it will work correctly. Any other tabs which were using Flash will show a cute dead plugin image wherever there was supposed to be a Flash object until I reload them to fix it. This is a huge advantage over having to restart Firefox a couple times a day.
Attempting to shop on Amazon is painful to the point of impossibility, at least if you shop the way I do (opening a new tab for each item I want to look at so I can keep track of everything). Once I have about 5 Amazon tabs open the entire computer (not just Chromium) slows to a crawl for a while, although it seems to balance out after a couple minutes so I can browse those tabs and do other things as long as I don't, say, try to open another new tab.
Correcting the previous, apparently I managed to exhaust both memory and swap on the system, resulting in a giant mess. Unrelatedly, system didn't come up from a reboot due to an upgrade error, so I just lost a few hours to burning a rescue disk and performing a kernel upgrade. (The wasted time was in figuring out the problem and in not being able to multitask during the upgrade.)
I miss access to the LJ New Comments Greasemonkey script. However, in writing this, I went and poked around and found Tampermonkey, which provides GreaseMonkey support for everything possible, and which seems to support it, so I think I'm good to go there. Yay.
I'm still not sure if this represents an improvement or a [what's the antonym for improvement?] to Firefox...
Originally posted at http://marcmagus.dreamwidth.org/138109.html. ( comment[s]|comment there)
|Thursday, August 5th, 2010|
Once it's up and running, Chromium seems able to handle my c. 50 simultaneous tabs comparably to Firefox in terms of overall system performance, or at least not noticeably worse.
Restarting with that many tabs is also comparable. I was hoping for an improvement.
Actual browsing of the sort of thing I generally browse (which is mostly a lot of text with images) feels noticeably slicker. In particular, in Firefox I get a very noticeable delay when I change tabs or especially windows. In Chromium I can jump around between windows with a delay that is within reason (comparable to typing speed).
Yesterday in Firefox I found the scribd webapp for the Prop 8 Ruling unusably slow. Here in Chromium today it's a bit pokey, but quite usable. I sincerely doubt it's a difference between yesterday and today.
In-browser video seems to be inconsistent, perhaps depending on the underlying technology. YouTube videos actually seem slightly improved. Other sources (which I have no idea how different they are under the hood) seem choppier than I'm used to. Not sure what to make of this one.
I haven't yet had the problem where Flash applications (such as streaming videos) have the audio get completely screwed up and I have to quit the browser to correct the problem. This may just be luck, though.
I've tried two programs which are supposed to provide a similar experience to vimperator in Chromium: vrome and vimium. Both offer a really inconsistent user experience (not always working, frustratingly), and a strict subset of the features I want. It seems part of this may well be due to limitations of the Chromium extension architecture, which is, well, frustrating. I'd like more of an :ex-style interface, and the ability to hide the address-bar like Vimperator offers. Very annoyingly, both extensions don't seem to use keypresses chorded with Control correctly, and instead pass them through to the browser.
Originally posted at http://marcmagus.dreamwidth.org/137784.html. ( comment[s]|comment there)
Having heard that Chromium (the Open Source browser under the hood of Google Chrome uses threading to display separate tabs, I thought I'd install it and give it a whirl and see if it can keep up with my normal browsing habits.
Some initial thoughts:
I use a two-level hierarchy for browsing, with separate windows for conceptual distinction and tabbed browsing within each to manage multiple things I might want to flip between. Chromium will let me have multiple windows, but new tabs opened via the command-line seem to always want to open in the first window rather than the window with focus.
Out of the box I can't easily paste a URL into the browser to open it. There's an extension which does that, but it's a bit limited. It works, but its "open in new tab" feature (very cool idea) opens the new tab in the first browser window rather than the current one.
vrome works to provide some vi-like keybindings, but is already missing some features I liked from vimperator. Notably, Shift-Insert seems to work with the chromium clipboard (I thought it did nothing) rather than the selection buffer, removing another way to easily open a URL I have in another program.
You might notice that so far the problem is related to my trying to quickly and easily get all the stuff I had open in my most recent Firefox session open in Chromium to see how they compare. Once I get that going I'll have a much better opportunity for comparison under load; it seems pretty nice and snappy right now, but it's not really a fair comparison yet.
Originally posted at http://marcmagus.dreamwidth.org/137630.html. ( comment[s]|comment there)
|Principles of UI Design: Input
I'm an unrepentant
vim user, eschewing other text editors which might have less terrible internal scripting languages. I love
vimperator for Firefox, and I'm about to give
Chrome a whirl and the first thing I'm going to do is install
Vrome for it. I prefer
ADoM (at least in UI terms). I passionately hate almost every "webapp" ever written.
I do almost all my work in the console. It's not actually that I prefer doing everything in a cell matrix containing characters in a monospaced font; in fact, for a lot of things, especially reading, I'm increasingly finding that proportional fonts really are advantageous. [Please don't ask me about antialiasing; I still haven't done a good enough side-by-side comparison to determine whether it results in "smooth" or "blurry".] It's just that console applications as a general rule are much more likely to have an input UI which allows a little more expressiveness than pointing with your finger and grunting. (To be fair, some GUIs do allow you to grunt, whine, or whistle while pointing.)
The goal of the input portion of a tool's UI is to effectively transmit information (what you want to do) from your mind to the tool. I think there are a few basic principles that should be kept in mind when designing or evaluating a UI.
( Read more...Collapse )
As a designer of a tool, it's your job to think about how people will want to interact with that tool and make it as easy as possible for them to do so and get the most out of it. It's not good enough to do what's easiest for you to design, and it's not good enough to stop at only the features that will be easy to learn. For input, the tool should be able to capture relatively complex ideas in a simple way, and grow with the user. Users shouldn't have to ask, "I need to do this simple task about 20 times a day, why does it take 5 minutes to do each time?" At the worst, the answer should be because the user wasn't aware of the simpler way; it should never be because of an unnecessary limitation of the UI. Designers of database-interactive software, I'm looking at you, here.
Originally posted at http://marcmagus.dreamwidth.org/137280.html. ( comment[s]|comment there)
|Monday, August 2nd, 2010|
Say, for the sake of argument, you were to live in a condominium complex. Further, say you were to rent your condominium rather than owning it.
Say your upstairs neighbor had some sort of a leak which resulted in water pouring through your ceiling. How would you deal with it?
I know how to handle this when one landlord owns the entire building, but this is different.
I'm not actually sure what the problem is, except that a bunch of water just dumped through the A/C vent in my kitchen. I can call my landlord's service company, but they probably can't do anything except come and tell me that no, it's not the A/C. After that I, what? Contact the landlord? Contact the association? Spend the next 10 months putting out buckets occasionally?
Originally posted at http://marcmagus.dreamwidth.org/137081.html. ( comment[s]|comment there)
|Wednesday, July 21st, 2010|
|Further thoughts on RL design
[I clearly need some kind of an @ icon.]
As I just commented to my previous post, Legerdemain's food clock, like so many of its clever design features, has a really annoying misfeature which I consider poor design. While nearly every sort of civilization has a general store [my term for the store type] which can generate food, the random shop content algorithm combined with the increased potential inventory as you get into higher-level areas [like in so many games you get better available equipment in shops as you progress...here it seems to be done by moving the cap on the list you generate each tile's contents from] has annoying results.
Specifically, general stores outside the first town in the game have a pretty good chance of only having specialty food which is both expensive and not actually useful as nutrition. I recently had to walk back from the main city (where I'd saved) to earlier towns just to avoid starvation. Only to discover tons of horseflesh rations (basic food) in the city's general store upon my return.
Also, a thought from my Crawl experience that should be heeded by all developers of RLs, other tile-based games, or really any game where it applies. In Crawl when you're targetting a ranged attack such as a fired arrow or a projectile-type spell the path it will take is explicitly shown to you while targetting. This means you can see if you're going to hit the wrong target on the way. Given that the paths of lines cutting across grids are often really nonintuitive, and that these sorts of effects are often unforgiving about what happens if you hit something before your intended target, this is really important. [Don't ask me how many times I've died to a misaimed Web in Legerdemain.] Ideally, if there are multiple paths that are reasonably close to the same thing the more forgiving one should be selected instead of the least forgiving one, but barring that you should at the very least be able to see what's going to happen. I don't want to go sit in a corner practicing ray angles until I divine the game's algorithm so I can then figure out if I can aim something the way I want...learning it so I can position myself would still improve my play if you want to give the "you should learn" argument.
Also, and I can't remember if Crawl does this or not, but if your game features area-effect spells with fixed shapes (e.g. 2-radius circle), please give me a feature that shows the overlay of the shape. Especially if those shapes change with increasing skill. I really shouldn't die because I became better at casting Bios spells so I caught myself in my own web when it increased to a 3-circle. If you want to be really slick, allow casters to scale their explosions down from the maximum based on their current skill. I shouldn't have to wonder if advancing Bios is really a good idea given that I spend a lot of time in twisty passages where it's really hard to target a projectile-to-explosion 3-circle (a 1-circle is much easier to target in those circumstances just because you don't have to send it as far to not include yourself).
OTOH, as I've learned from looking at both Crawl and Legerdemain, spells which have to traverse an unobstructed path before their area effect are frustrating to use in a really interesting way involving the tactics of combat, especially when there are a bunch of opponents around. Especially if catching yourself in your own spell is bad. But it needs to be interesting in a gameplay way, not in a "I died because the UI hides information my character should know" way.
Originally posted at http://marcmagus.dreamwidth.org/136851.html. ( comment[s]|comment there)
|Monday, July 19th, 2010|
|Gender in a Character Plot Driven "epic Rogue-like"
So in addition to playing and thinking about Legerdemain and thinking about the game I might someday write inspired by it, today I went and read Gender Politics Taste Like Chicken over at Choice of Games Blog. [Did I mention them before? They make some really interesting games, and they're putting some good effort into thinking about the effect of the gender stereotypes they write into their games and how they can be responsible about it. Interesting games, too.]
They're currently thinking about how to write a good game driven by "an Austenesque romance within a Tudoresque court intrigue" in a world that has real gender equality and is accepting of same-sex relationships. It's interesting to see how much of the default assumptions stop working if that world is to be believable, and I'm really interested to see what they've come up with to provide the appropriate tensions.
It also got me thinking about that theoretical epic Rogue-like I might write that I was talking about last post. An interesting feature of Rogue-likes is that the player is traditionally represented by an @. It's the perfect blank protagonist, onto whom you can project pretty much any appearance you want.
So I was thinking, what if I don't ask the player to select a gender for their character at all? And what if I do then go ahead and write a game which has hooks for potential romance plots with some variety of characters within the game that you meet, and either give them a variety of genders or leave their genders also unspecified.
Would this work to create an interesting space for those who wanted to see it that way, or would it just fail in a male-normative hetero-normative assumption? Could that be combated with some sort of author's note?
Would it work better if the player were asked to specify a gender (with more than two options) which then proceeded to have no gameplay effect whatsoever, including no effect on the potential romance plots?
[Is it actually possible and desirable to try to write this character-driven a plot into a fantasy quest game of the type I'm considering? Don't answer that. I think it at least merits further thought.]
I don't really have any answers, although I'm hoping my thoughts will coalesce on this in time. Thoughts and discussion would be highly welcome; I expect a lot of my friends are likely to have valuable insight here.
Originally posted at http://marcmagus.dreamwidth.org/136599.html. ( comment[s]|comment there)